codesdanax.blogg.se

Elemental war of magic update 1.4 download
Elemental war of magic update 1.4 download









elemental war of magic update 1.4 download

+ Fixed strange noises quest to have an illustration + Embassies are no longer an unlimited improvement + Increased # of turns on many improvements from 1 turn to 3 turns + City Hubs provide less zone of control by default + Fixed bug where if the AI hated everyone they would still say they’re handing their kingdom over to (blank) + Fixed bug from 1.4 beta 1 that caused units not to automove. + Fixed bug that resulted in the AI not reliably learning higher level spells + AI more likely to choose guardians on city upgrades + AI more generous about imbuing their champions + AI smarter about targeting in tactical battles (not always the « toughest » unit) + Higher level monsters will spawn later in the game no matter what + Tech multiplier reduced from 1.5 to 1.3 (faster research) + Max army size reduced from 12 to 6 units Italian units now start entrenched in all cities at 4 and coastal units at 2Įn téléchargement chez Battlefront. UK DE 100 for Vichy France is now only 300 MPPs and at 50 MPP for 6 turns USSR now starts with an Industrial Modifier of 75% up from 65% US now starts with 1 chit in Motorization, Infrastructure and Production Technology UK Army and Tactical Bomber added to the P/Q and set to arrive in June 1943 US Army added to the P/Q and set to arrive in May 1942 Soviet Army, Corps and Fighter added to the P/Q and set to arrive in September 1941, March 1942, May 1942 respectively Swedish 2nd Army starts with experience = 1 and the Swedish 1st RSAF now starts at strength = 8 Swedish 1st Army in Stockholm now starts with experience = 1 and an entrenchment = 3 moved the 1st Turkish Army into Ankara with entrenchment = 2 and placed the Turkish Altay HQ northeast of Ankara at tile 102,23 added a MOBILIZATION#2 event to increase US mobilization from Axis advancements into southern Africa amended the Turkish MOBILIZATION#2 events that look for Allied weakness in the Middle East to look beyond the capital cities (Bill R.) operational movement highlights will now also highlight underneath existing units to indicate that these positions would be reachable if the existing unit were to subsequently move (Sharkman)

ELEMENTAL WAR OF MAGIC UPDATE 1.4 DOWNLOAD FULL

movement path is now highlighted under friendly units to show the full reach of a moveable unit (Lettowvorbeck) air units can now move at 50% of available action points when located on a snow, rain and sandstorm tile (Al) fixed an error that allowed Carriers to reinforce/upgrade after it has been used to ‘escort’ (Catacol) fixed an Email/Network replay error that caused a CTD (Amadeus) fixed a Carrier ‘Escort’ bug that incorrectly allowed Carriers to escort more than two times (Baron)











Elemental war of magic update 1.4 download